Résumé

//Personal Details

Date of birth : July 1st 1981

pxAddress : Nonnegaten 12, 7014 Trondheim

Phone : +47 45 67 22 27

Email : roald@rockandroald.net

 

// Professional Experience

January 2006 - Present

Employer : TerraVision AS - www.terravision.no

Role : Lead Artist

 

// Key Areas of Expertise

Technical :

High- and Low-polygon modelling using Autodesk 3ds Max and Zbrush

Efficient unwrapping of very complex models

Texture baking normal-maps, lightmaps and ambient occlusion maps

Creating and tweaking of textures in Adobe Photoshop

Creating seamless "game-ready" textures in Adobe Photoshop

Rigging complex characters and vehicles using bones and Character Studio

Animation of characters and all sorts of vehicles/creatures to be used in games and movies

Good knowledge of the art-pipeline in engines such as Unity and Torque Game Engine

Experience in rendering both stills and animations using Mental Ray and Vray

Creating "game-ready" normal maps using Crazybump

Retopology of complex meshes using Topogun

Optimizing geometry using Polyboost and Polytrans

Creating HDRI-maps for use in renders

 

Artistic :

Fast modeller with attention to the details

Skilled animator, always eager to learn more

Know what an optimized & clean mesh should look like

Above average knowledge of human anatomy

Good knowledge of color theory and composition

Skilled photographer in all light conditions

 

Teamwork :

Works very well in a team, where I contribute with fresh ideas and constructive criticism

Works very good when under pressure

My motto is : "Deadlines are sacred"

 

 

// Projects

Kampen Om Fremtiden (The Fight For The Future)

Developer : TerraVision AS

Client : NTNU (Norges Teknisk-Naturvitenskapelige Universitet)

Location : Trondheim

Role : Lead Artist

 

Responsibilities:

Modelled, unwrapped and textured a miniature version Trondheim. Modelled, unwrapped, textured, rigged and animated the two characters used in the game. I also did level design for 4 out of 7 levels completed these in the given timeframe.

 

Linjebygg Offshore Presentation Game

Developer : TerraVision AS

Client : Linjebygg Offshore AS

Location : Trondheim

Role : Lead Artist

 

Responsibilities:

Imported extremely high-poly .sat-files and optimized these for use in the Unity engine. I had to manually set pivot points on a highly complicated mechanical arm, which I later rigged and animated. The client also wanted an intro-cinematic, so I made a short movie with lots of ocean-simulation and FK-animation of the mechanical arm.

 

A Game On Games

Developer : TerraVision AS

Client : TerraVision AS

Location : Trondheim

Role : Lead Artist

 

Responsibilities:

As a presentation tool for TerraVision, I modelled, unwrapped, textured and animated a robot. I also made an entire level, Little Big Planet style, from scratch.

 

FLY=TRD

Developer : TerraVision AS

Client: StudiebyEN Trondheim

Location : Trondheim

Role : Lead Artist

 

Responsibilities:

Modelled, unwrapped, textured and animated a cartoony airplane + pilot. I also made the entire level in the game, consisting of several buildings and structures.

 

RBK-Balanse, RBK-Korner, RBK-Kick and RBK-Tilt

Developer : TerraVision AS

Client : Rosenborg Ballklub

Location : Trondheim

Role : Lead Artist

 

Responsibilities:

Modelled, unwrapped, textured, rigged and animated 2 characters used in the games. I also made 4 different levels with various props.

 

iSleigh / O`Jul Med Din Slede

Developer : TerraVision AS

Client : TerraVision AS

Location : Trondheim

Role : Lead Artist

 

Responsibilities:

Modelled, unwrapped, textured, rigged and animated a cartoony Santa Claus character. I also made an entire level consisting of several buildings and props. This game was later optimized and released on the app-store.

 

`tisu internal demo

Developer : TerraVision AS

Client : AbleMagic (www.ablemagic.com)

Location : Trondheim

Role : Lead Artist

 

Responsibilities:

Modelled, unwrapped, textured, rigged and animated four different creatures. I also made an entire level, consisting of a small village and a huge forest area.

 

Grand Prix GPU

Developer : TerraVision AS

Client : TerraVision AS

Location : Trondheim

Role : Lead Artist

 

Responsibilities:

Modelled and textured a small "chip-vehicle". I also modelled a computer chip that was used as the level.

 

Bluegame

Developer : TerraVision AS

Client : StatoilHydro ASA

Location : Trondheim

Role : Lead Artist

 

Responsibilities:

Modelled, unwrapped, textured, rigged and animated a cartoony turtle-biped. I also modelled and textured a car that was later used in a racing game.

 

Tyrihans TerraExplorer

Developer : TerraVision AS

Client : StatoilHydro ASA

Location : Trondheim

Role : Lead Artist

 

Responsibilities:

Imported high-resolution offshore models and remodelled/converted them for use in the Torque Game Engine. Modelled, unwrapped, textured, rigged and animated three semirealistic human characters. I also modelled a _lot_ of small props, a helicopter and a vessel called Botnica. Was responsible for all the visible 3d-elements, including invisible collision structures.

 

Enovair

Developer : TerraVision AS

Client :Enova

Location : Trondheim

Role : Lead Artist

 

Responsibilities:

Modelled, unwrapped, textured, rigged and animated a realistic human hand. I also made a 3d paperplane model and some 2d-cutout humans.

 

Pakkmainnj

Developer : TerraVision AS

Client :TerraVision AS

Location : Trondheim

Role : Lead Artist

 

Responsibilities:

Modelled, unwrapped, textured, rigged and animated a cartoony Santa Claus model for our christmas game "PakkMainnj". I also made three differen evil snowmen models and the entire level.

 

Munkholmen Offshore Racing

Developer : TerraVision AS

Client :TerraVision AS

Location : Trondheim

Role : Lead Artist

 

Responsibilities:

Modelled, unwrapped, textured and animated 4 different racing boats and a small island called Munkholmen. I also made a lot of props and the entire 3d-environment.