Date of birth : July 1st 1981
pxAddress : Nonnegaten 12, 7014 Trondheim
Phone : +47 45 67 22 27
Email : roald@rockandroald.net
January 2006 - Present
Employer : TerraVision AS - www.terravision.no
Role : Lead Artist
Technical :
High- and Low-polygon modelling using Autodesk 3ds Max and Zbrush
Efficient unwrapping of very complex models
Texture baking normal-maps, lightmaps and ambient occlusion maps
Creating and tweaking of textures in Adobe Photoshop
Creating seamless "game-ready" textures in Adobe Photoshop
Rigging complex characters and vehicles using bones and Character Studio
Animation of characters and all sorts of vehicles/creatures to be used in games and movies
Good knowledge of the art-pipeline in engines such as Unity and Torque Game Engine
Experience in rendering both stills and animations using Mental Ray and Vray
Creating "game-ready" normal maps using Crazybump
Retopology of complex meshes using Topogun
Optimizing geometry using Polyboost and Polytrans
Creating HDRI-maps for use in renders
Artistic :
Fast modeller with attention to the details
Skilled animator, always eager to learn more
Know what an optimized & clean mesh should look like
Above average knowledge of human anatomy
Good knowledge of color theory and composition
Skilled photographer in all light conditions
Teamwork :
Works very well in a team, where I contribute with fresh ideas and constructive criticism
Works very good when under pressure
My motto is : "Deadlines are sacred"
Developer : TerraVision AS
Client : NTNU (Norges Teknisk-Naturvitenskapelige Universitet)
Location : Trondheim
Role : Lead Artist
Responsibilities:
Modelled, unwrapped and textured a miniature version Trondheim. Modelled, unwrapped, textured, rigged and animated the two characters used in the game. I also did level design for 4 out of 7 levels completed these in the given timeframe.
Developer : TerraVision AS
Client : Linjebygg Offshore AS
Location : Trondheim
Role : Lead Artist
Responsibilities:
Imported extremely high-poly .sat-files and optimized these for use in the Unity engine. I had to manually set pivot points on a highly complicated mechanical arm, which I later rigged and animated. The client also wanted an intro-cinematic, so I made a short movie with lots of ocean-simulation and FK-animation of the mechanical arm.
Developer : TerraVision AS
Client : TerraVision AS
Location : Trondheim
Role : Lead Artist
Responsibilities:
As a presentation tool for TerraVision, I modelled, unwrapped, textured and animated a robot. I also made an entire level, Little Big Planet style, from scratch.
Developer : TerraVision AS
Client: StudiebyEN Trondheim
Location : Trondheim
Role : Lead Artist
Responsibilities:
Modelled, unwrapped, textured and animated a cartoony airplane + pilot. I also made the entire level in the game, consisting of several buildings and structures.
Developer : TerraVision AS
Client : Rosenborg Ballklub
Location : Trondheim
Role : Lead Artist
Responsibilities:
Modelled, unwrapped, textured, rigged and animated 2 characters used in the games. I also made 4 different levels with various props.
Developer : TerraVision AS
Client : TerraVision AS
Location : Trondheim
Role : Lead Artist
Responsibilities:
Modelled, unwrapped, textured, rigged and animated a cartoony Santa Claus character. I also made an entire level consisting of several buildings and props. This game was later optimized and released on the app-store.
Developer : TerraVision AS
Client : AbleMagic (www.ablemagic.com)
Location : Trondheim
Role : Lead Artist
Responsibilities:
Modelled, unwrapped, textured, rigged and animated four different creatures. I also made an entire level, consisting of a small village and a huge forest area.
Developer : TerraVision AS
Client : TerraVision AS
Location : Trondheim
Role : Lead Artist
Responsibilities:
Modelled and textured a small "chip-vehicle". I also modelled a computer chip that was used as the level.
Developer : TerraVision AS
Client : StatoilHydro ASA
Location : Trondheim
Role : Lead Artist
Responsibilities:
Modelled, unwrapped, textured, rigged and animated a cartoony turtle-biped. I also modelled and textured a car that was later used in a racing game.
Developer : TerraVision AS
Client : StatoilHydro ASA
Location : Trondheim
Role : Lead Artist
Responsibilities:
Imported high-resolution offshore models and remodelled/converted them for use in the Torque Game Engine. Modelled, unwrapped, textured, rigged and animated three semirealistic human characters. I also modelled a _lot_ of small props, a helicopter and a vessel called Botnica. Was responsible for all the visible 3d-elements, including invisible collision structures.
Developer : TerraVision AS
Client :Enova
Location : Trondheim
Role : Lead Artist
Responsibilities:
Modelled, unwrapped, textured, rigged and animated a realistic human hand. I also made a 3d paperplane model and some 2d-cutout humans.
Developer : TerraVision AS
Client :TerraVision AS
Location : Trondheim
Role : Lead Artist
Responsibilities:
Modelled, unwrapped, textured, rigged and animated a cartoony Santa Claus model for our christmas game "PakkMainnj". I also made three differen evil snowmen models and the entire level.
Developer : TerraVision AS
Client :TerraVision AS
Location : Trondheim
Role : Lead Artist
Responsibilities:
Modelled, unwrapped, textured and animated 4 different racing boats and a small island called Munkholmen. I also made a lot of props and the entire 3d-environment.